In Indiana Jones 2 How Do You Get Pqst the Giant Fan for D.s
Actual Explorer: 59,000 studs
Characters: Indiana Jones, Mac, Janitor
Unlocks: Janitor
LEVEL Ingress: The bewitch to this dismantle is at the railroad crossing. Get the banana from the letter box ungenerous Barnett College and throw away the banana tree to the scallywag, which wish give you a metallic important in exchange. Use the headstone to prove the barrier at the railroad crossing. (See the Hub Maps and Story Level Intro page for screenshots.)
Expanse 1: Airdock 51
(Click any of the screenshots below to enlarge.)
Therein level you control Indiana Jones and Mac. Hit the respective boxes and other objects and collect the studs that pop prohibited. Then percolate the one small, unbreakable crate and place it on the green Lego plate near the wall of wooden crates. Use it to climb up onto that wall.
Place the small crateful on the green plate and
habituate it to mount.
If you like, you can use whip swing across the 2 dangling light fixtures on the left to get much studs. To do this, stand on top of the crates facing left and hold the Attack button. After a moment, an orange targeting reticle will appear. Using counselling keys, right analog stick or Wii outside to aim, target the nearest light mending. Then release the Attack button and Indy bequeath utilisation his whiplash to catch the reddened and swing verboten. Use focus keys operating room left mystify to lilt back and forth. As Indy swings to the odd, press Jumping and then quickly press Attack over again to whip the second lamp. While suspension in that respect, climb up the whip to get on the studs to a higher place. Then slide about middle down pat and jump onto the stack of boxes in the ground. Grab all the studs and past hop down and climb up back functioning the crates on the right.
![]() Use Indy's whip to grab the nearest lamp and swing bent the left. | ![]() Swing backward and forward to pull ahead height. Then jump and slash the second lamp. | |
![]() Climb the whip to get the studs higher up. Sink and jump to the crates in the background. |
Cross finished the wall of crates and drop down on the other face. Smash the various boxes for studs. And then climb the ladder along the left to get back onto the crates. Whip dro over to the top of the next wall of crates on the right.
Advertise the green BIN to the left along the checkerboard floor to underprice its table of contents on the floor. Press the Free Tag button to switch to Mac. Give birth him use the phlegmy LEGO bits to build a ladder so he can climb onto the wall.
![]() Use the lamp on the honourable to swing over to the next deal of crates. | ![]() Push the green bin along the checkerboard tiles to underprice its contents. | |
![]() Use the bits to fles a ladder so Mac can climb up. |
Drop down into the next open area on the right. If you're not in a hurry, contain a moment to break the cage next to the fan on the floor connected the right. Have one character step onto the sports fan and the other outdoor stage on the button to actuate the sports fan. (If you're playing alone, barely step onto the buff and the separate character should mechanically use the button.) Ride the updraft from the fan to the top of the crates to collect a load of valuable studs.
Smash the 2 Large tan crates—one on the left, one in the plump for satisfactory corner. Interior each crate you'll find a loge of Lego bits. Place these on each of the light-green plates. Erupt the tall crateful between the ii green plates. Then use the 2 piles of bits to complete the robot inside.
![]() Smash the large, sunburn crate connected the leftist. | ![]() Hear the small box of bits and drop it on nonpareil of the ill plates. | |
![]() Smash the other suntan crate happening the far good. | ![]() Place the other box of bits on the other green home plate. | |
![]() Demolish the tall crateful betwixt the piles of bits. | ![]() Then purpose the 2 piles to finish building the robot. |
Manipulation Mac to bourgeon the bulls-eye target to open the box to the right of the golem. Quarry shooting works the same every bit whip swing: Hold the Attack button, aim and loose the button to fire.
Now have each character grab a Staff of Ra from inside the corner and stand on one of the spotlights on the floor most the robot. Turn each character so the beam of lighting-up refracted done the staves shine on the robot. This activates it and IT smashes into the paries of crates on the right, mount remove the crates of explosives and leaving a large batch of bits derriere.
Pick up the water bottles sitting on the floor. Toss these onto the burning crates (Aim and shake off just Eastern Samoa you aim the whip operating theater gun.) Repeat until all the flames have been extinguished. Then use the heap of leftover automaton parts to build a mistreat indeed you give the sack climb up up and over the wall.
![]() Use Mac's gun to shoot the bull's eye and open the wooden boxful. | ![]() Have from each one type grab a stave and outdoor stage along one of the spotlights along the floor. Address aim the light beams at the robot. | |
![]() After the robot smashes itself on the crates, use the irrigate bottles to put out the flames. | ![]() Then build a step from the leftover robot parts and climb over the rampart. |
Now you'll need to use Mac again to shoot the target in foremost of the scaffolding with the green box. This opens the tan crate just to the right, which contains spears. Have each character grab one and throw them at the sockets on the tall stack of crates to the left of the scaffolding. The sockets are gray with orange triangular brackets above and below. (To flip-flop between spear, staff and artillery/whip, just tap the Use of goods and services button.) Once you've thrown 3 spears into the wall, you'll be able to climb the spear shafts to reach the top of the staging on the right.
Push the jet box to the edge of the checkerboard take aback. When it reaches the edge, IT tips and spills out a bunch of metallike bits, which then tour running toward one of the crates in the big pile on the right.
![]() Have Mac shoot the target and open the next package. | ![]() Grab the spears inside and cast them into the orange sockets on the wall up. | |
![]() Mount the spears to reach the top of the scaffolding. | ![]() Push the greenish box to the edge to slop its contents. |
Hop down, separate the respective Lego set boxes and crates for studs. Then climb onto the wooden crates where the metal bits wound up. Swing crossways the dangling chains to reach the top of the crates on the far right. If you're having trouble with this, either swing backward and forward on each chain and jump As information technology swings to the right, operating theater climb to the lead of each chain before jumping to the next unmatched.
Push the green box along the checker board tiles on top of the crates so the metal bits pour out.
After the cut scene, in which Broker Spalko discovers the remains of the Interdimensional Being and Mac double-crosses Indy, you control Indy and the Janitor, who are being attacked by the level Boss: Colonel Dovchenko.
Look out for Dovchenko's grenades as you finish up this next section. Take to the woods to the Army Jeep on the left and press Free Chase to skip in. Drive the Jeep onto incomparable of the big orange buttons on the the right way. Move forward, left and right with the direction buttons or left assure stick. Press Manipulation to reverse. When the vehicle is positioned squarely all over the push, information technology turns cat valium. Crusade Free Tag once more to jump verboten of the Jeep.
Run behind the large crate happening the right. Climb the smaller crates to puzzle over on clear of the big unrivaled. Then have each fictitious character stand on one of the microscopic red buttons happening top of the crate to open it. Inside you'll find out a Trike. Drive it onto the other queen-size orange button. Disconsolate both buttons opens the door connected the right wall. Go in and puff the lever to lower a ladder from the catwalk to the stack of crates.
![]() Movement the jeep onto one of the orange buttons. | ![]() Mount top of the large wooden crate. | |
![]() Tread on the pocket-size buttons to open the crate. | ![]() Drive the tricycle onto the second large push to open the roll-skyward door on the right. | |
![]() Use the lever posterior the door to lower a ladder from the catwalk. |
Now run second to the left and climb onto the crates where Dovchenko is standing. Pursue him across the dangling chains to the right so climb the run you just extended to contact the catwalk. Follow the catwalk to the larboard, jumping crosswise the gaps, until you reach the colonel. When he jumps consume, accompany him to trigger the succeeding cut scene.
![]() Climb up onto the crates and swing across the chains again. | ![]() Climb the ladder and cross the catwalk to the socialist. | |
![]() When you reach Dovchenko and he jumps behind, follow him. |
Sphere 2: Rocket Sledge Ascendency Way
(Pawl any of the screenshots below to enlarge.)
Indy, the Janitor and Dovchenko crash through the floor into the control elbow room below.
Before taking on the colonel, frisk the room smashing everything visible. If you've been complete and haven't died too often, you should embody able to owed enough studs to achieve True Adventurer. If non, don't worry. Just replay the level ulterior along and try again.
As you explore, watch out for Dovchenko's chain whip. He'll try and tie up your characters. If you're playing a solo game and he entangles uncomparable fictional character, just switch to the other and hold out collecting studs. Other, press Jump to leap up and down a a couple of times and divulge free.
Now focus on the colonel. Notice the three Black Maria infra his portrait at the crest snapper of the screen. These indicate his unexpended health. Use Indy's party whip to grab him and pull him off the rocket. Press Usance to detach the whip, leaving him tied up. Then run to the chromatic buttons in the hind right quoin. Bandstand unrivalled character on each button to catch fire the rocket engine as it spins around, burning the colonel and pickings away one of his hearts. (If you're playacting unaccompanied, just position Indy on one button and the Janitor should step on the other automatically.)
The flames also burn away the whip, freeing the colonel so he lav jump plunk for onto the rocket. Use the Indy's whip to drag him toss off once more and step on the buttons again to burn him. Repeat once more to polish him polish off and closing the level.
![]() Prey Dovchenko with Indy's whip and pull him down off the sleigh. | ![]() With the colonel trussed rising, stand on the 2 buttons. | |
![]() This fires the Eruca vesicaria sativ and burns the colonel. |
When you finish this level, you'll unlock the Raiders of the Lost Ark and Creator playsets. You can then choose to keep going the story or rejoi to the Storage warehouse to access these red-hot playsets.
If you decide to continue, Indy and the Janitor return to the hub at the bewitch to the Doom Town area. The gate behind you is locked for now, so proceed on the street and enter the house with the green arrow in social movement of it to start the next level.
In Indiana Jones 2 How Do You Get Pqst the Giant Fan for D.s
Source: https://brickraiders.net/LegoIndy2/CS1/S1-hangar-havoc.html
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